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 Datamining

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Messages : 15
Date d'inscription : 16/03/2015

MessageSujet: Datamining   Mar 22 Déc - 7:13

Ce datamining contient des informations sur la prochaine map PVP.
tout les informations sont en anglais.




A look at the work in progress Yavin PvP map.
With the data from 4.0 we can see a lot of work being done on a Yavin pvp map. The area itself doesn't appear to be included so we can't show you the map itself.


Summary

Is most likely 8v8.
Probably won't be released in 4.0, but a lot of work has been done on it so possibly 4.1 but don't hold your breath.
Has a VIP, the VIP gets special abilities on a temporary quickbar.
Has a game mode chooser that allows someone to choose Bounty or VIP mode. Possibly a CTF mode to but this might just be VIP mode.
Has 5 objectives to capture
Capturing control points is a six second cast.
Picking up Artifacts is a six second channel. Makes you the VIP?
Both teams have their own artifact pick up points.
Capture point ownership is lost when the VIP uses the extraction point.
Capture points can be unlocked, but unsure as to how.
Not much on Bounty mode. 1 point for accomplishing the bounty.



VIP

The goal of the VIP is to get to an extraction point when your team controls at least two capture points
You can volunteer to be the VIP at random.
VIP moves at a reduced speed, has more health, cannot be stunned or knocked back and take reduced healing.
When defeated the VIP kneels down for 15 seconds and can not do anything, closest player gets the artifact they are carrying. Probably becomes the new VIP too?
Using the extraction point is an eight second cast.



VIP ABILITIES


These abilities are available to the VIP, regardless of class. All damage is god damage, so can not be mitigated (like Huttball fire traps)


  • VIP - Barrier
    Channeled:8s

    Cooldown:90s

    Projects a Barrier around you, granting immunity to all control, damage, and negative effects while channeled. This ability does not respect the global cooldown and can be used while controlled. While you are protected by Barrier charges will build up and grant Enduring Bastion, a shield that absorbs an amount of damage based off the charges that are present when Force Barrier ended. Enduring Bastion also grants immunity to interrupts.


  • VIP - Heat Laser
    Channeled:3s

    Cooldown:20s

    Channels a cone of heat that deals 8% of target's health as damage within a 35-meter cone in front of you over 3 seconds.


  • VIP - Advanced Targeting Field
    Instant

    Cooldown:35s
    Range:15m

    Emits an Advanced Targeting Field that increases the damage of up to 7 allies within 10 meters for 15 seconds.


  • VIP - Nuke 'em from Orbit
    Instant

    Cooldown:40s
    Range:35m

    It's the only way to be sure. Calls in support from orbiting warships, dealing 8% of the target's health as damage over 12 seconds to up to 8 enemies within 10 meters of the targeted area.


  • VIP - Big Blast
    Instant

    Cooldown:5s
    Range:15m

    Deals 10% of target's max health as damage. Uses a really neato scatter gun. BA BLAM!


  • VIP - Encourage
    Instant

    Cooldown:15s

    The VIP barks orders and encourages a teammate by giving them a movement speed increase


  • VIP - Energy Cloak
    Instant

    Cooldown:60s

    Increases damage reduction by 75% for 20 seconds.


  • VIP - Exploding Pocket Sand
    Instant

    Cooldown:45s
    Range:4m

    Stuns the target for 5 seconds and grants you a large movement speed increase for 2 seconds.


  • VIP - Massive Explosion
    Instant

    Cooldown:25s

    Blasts 8 nearby enemies for <<1>> damage and knocks them away. Targets hit by this have their movement slowed by 50% for 5 seconds.

    This looks like it could be 35% of the targets health?


  • VIP - Rapid Bracer Missle
    Instant

    Range:35m

    Fires a missile quickly, causing 7.5% of the target's max health in damage.
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